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Old Sep 30, 2007, 12:36 PM // 12:36   #61
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It's not that difficult to hero hench. I have done it easy with my mesmer, three smithing monks heroes, Lina, Menhlo, Herta and Cynn so the blinding fest just made me yawn. Carefull pulling and ta-da : 10 percent morale boost before the boss.
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Old Sep 30, 2007, 01:26 PM // 13:26   #62
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Quote:
Originally Posted by strcpy
The problem is runes and weapons - I simply do not have the storage to maintain what is needed for the builds. The hero's from GWEN have helped in that I now have enough to expand a little, however I still can't realistically have one of each of many professions (there being four attributes to spread between and three hench), not to mention the number of team builds that need multiple of one attribute line. For example, trying to keep a ranger where they can be a B/P, trapper, and touch ranger - lots and lots of variation, nor are rangers unique in that.
Again, let me state for the record- none of heroes have any runes, and most of them are still using whatever crap weapon they came with. All that stuff is optional!
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Old Oct 01, 2007, 01:11 AM // 01:11   #63
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Still no boss killing build then?

I can breeze my way to him but he and his f`ing spirit spamming minnions then wipes my party, damn well NERF the git. I don`t mind having to kill him over and over again even with a dp but his morphing minnions are doing my bloody head in.

As for flagging, maybe, but I think you were lucky, my heroes seem to like kiting outside of the wards or running into the jets of fire and standing there wanding the enemy. (A better emote would be me headbutting a wall.)
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Old Oct 01, 2007, 04:01 AM // 04:01   #64
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With my team (some guildies and me) we had to resort to me using splinter barrage farming tactics. We had JI on our hero monk, so we had him enchant me with that. Then I would splinter myself, use a 33% faster speed stance and splinter snipe the groups that didn't patrol and stayed tight. We did the dungeon rather easily once we figured out I could do that. About 3 barrages killed a whole group (aside from maybe the priest or a wizard)
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Old Oct 01, 2007, 04:13 AM // 04:13   #65
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I did this dungeon with hero+hench easy.

2 Dual Attune Fire Ele + MM + Eve + Talon + Mhenlo + Lina
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Old Oct 01, 2007, 12:36 PM // 12:36   #66
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Quote:
Originally Posted by More Outrage
Still no boss killing build then?

I can breeze my way to him but he and his f`ing spirit spamming minnions then wipes my party, damn well NERF the git. I don`t mind having to kill him over and over again even with a dp but his morphing minnions are doing my bloody head in.

As for flagging, maybe, but I think you were lucky, my heroes seem to like kiting outside of the wards or running into the jets of fire and standing there wanding the enemy. (A better emote would be me headbutting a wall.)
Yeah, the boss encounter is completely hero unfriendly. They will stand in the jets of flame and not move. They cluster up and get rocked by the boss' AoE. Bah!

When I beat the boss I just needed Zho for BHA and I did fine, but that was before the update that gave all the minions their weapons.
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Old Oct 01, 2007, 12:49 PM // 12:49   #67
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Did it with guildies last night and got 2x Q12 golds and a Q10 gold ALL worthless skins
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Old Oct 01, 2007, 12:51 PM // 12:51   #68
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Rather than bitch about a PVE dungeons, check what skills the enemies run here, and spec against them. It's pretty simple to do. They won't change their builds when you bring an absolute direct counter to them
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Old Oct 01, 2007, 01:30 PM // 13:30   #69
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Run 2 ranger with pets and balth aura, works a charm.
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Old Oct 01, 2007, 02:59 PM // 14:59   #70
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What i did is 3 smiters/prot with ray of judgment, the groups all ball, so if you click em on the heroes, then walk closer and call you target, you spike them dead without even touching them
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Old Oct 01, 2007, 04:12 PM // 16:12   #71
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I tanked and it was easy enough until last boss but the drops are really lame for the difficulty
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Old Oct 03, 2007, 05:31 AM // 05:31   #72
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Here's something close to a warrior build for SoR that I used fighting to gadds, one or two skills are different but it should work. It's energy friendly, can be used with any warrior weapon, and takes blindness into account.

Attribute points:
10 +1 +1 in your weapon skill
10 +1 in tactics
11 in smiting

Symbolic Strike
"Watch Yourself"
Banish
Castigation Signet
Bane Signet
Signet of Judgement
Signet of Healing
Resurrection Signet

The 5 signets give SyS a good amount of damage when you aren't blind and banish and the 3 smiting signets will tear through undead.

Last edited by Winterclaw; Oct 03, 2007 at 05:35 AM // 05:35..
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Old Oct 04, 2007, 01:10 PM // 13:10   #73
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Quote:
Originally Posted by Winterclaw
Here's something close to a warrior build for SoR that I used fighting to gadds, one or two skills are different but it should work. It's energy friendly, can be used with any warrior weapon, and takes blindness into account.

Attribute points:
10 +1 +1 in your weapon skill
10 +1 in tactics
11 in smiting

Symbolic Strike
"Watch Yourself"
Banish
Castigation Signet
Bane Signet
Signet of Judgement
Signet of Healing
Resurrection Signet

The 5 signets give SyS a good amount of damage when you aren't blind and banish and the 3 smiting signets will tear through undead.
An actual paladin build! I'm gonna try this when I get home.
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Old Oct 06, 2007, 10:14 PM // 22:14   #74
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I did the dungeon 1 time. Will NOT bother with it again. I was just real happy to find i had my dungeon book on me. (I have forgotten it in the past on other dungeons). If the item from the end chest was a bit better I may concider trying again...but as it is now...So not worth it.
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Old Oct 06, 2007, 10:36 PM // 22:36   #75
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Yeah. I did it, but I wouldn't do it again unless it's reward was a little better. Funnily enough, my team breezed through the boss, but were owned by the route to him . It was fun in its own little way, but something of that calibre deserves a little better reward.
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Old Oct 07, 2007, 02:54 AM // 02:54   #76
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My point exactly in the last two posts, this dungeon is a waste of time and effort.

What are the devs thinking? But then I realise, thats it GW:EN was obviously designed by the people not working on GW2. Doesn`t take too many brain cells to realise there will be many mistakes and really bad balances but I wish someone would put it all right.

Just glad I never tried too hard to get a stupid blindfold, now thats someone I feel real sorry for.

For gods sake NERF this dungeon.
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Old Oct 07, 2007, 12:08 PM // 12:08   #77
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I also did it with H&H....took me about an 1h-1h30


I was a warrior,I simply brough that norn Ursin skill.
I had for hero
1 Restoration Rit
1 Channeling Rit
1 Smthing monk.

For henchie I brough Mhenlo, Lina, Herta and Cynn.

It went by real well, I only whipe at the boss, had a few death on the way.

The bigget thing I find that help if....*shudders*.....tanking.
Simply body blocking with the help of the wall to bunch up the enemies makes for much better nuking.
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Old Jan 18, 2008, 03:03 PM // 15:03   #78
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Quote:
Originally Posted by draxynnic
Which is anyone who's done the Finding Gadd primary quest, since you need to go through the first level of Shards to get to his encampment.
AH! Just the first level! Excellent!

I do believe my Running Dervish of Melandru should do fine then this time. Hrm... maybe finally a reason to use Bal... Maybe.

Thanks
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Old Feb 11, 2008, 10:40 AM // 10:40   #79
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i remember the first time thru orr....swore I would never go back, and didnt for about 6 weeks. then it dawned on me...smite. (duuuuu.....major stupid attach).
after that it went real well. But i agree, an added item from chest would make it more worth while. I really dont think it gets a lot of action due to the end chest alone.
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Old Feb 11, 2008, 04:44 PM // 16:44   #80
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I've never actually done this dungeon, but I thought why not just have everyone bring Death's Charge + Light of Deldrimor? I would think that would kill everything pretty quick. Sorry if this has been said before, didn't have time to read the whole thread.
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